Pop in an event system (maybe dg-events) and while you are at it, pop in dg-scripts. Whole new worlds will open for you. --Angus ______________________________ Reply Separator _________________________________ Subject: Timing Actions Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 9/23/98 9:51 AM I have changed the room special procedure code so that it calls the procedure whenever a player enters the room. I did this for room traps and it works pretty well. What I am wanting to do now, is have some room procs that, when called, execute a delayed event. For example, I want the 'floor to collapse' after 30 seconds or whatever. Another example would be to transfer the players into another room after X seconds to simulate of flowing river. I am unsure about how to go about doing this from within a special procedure. I was contemplating a wait() statement but that just doesn't feel right. Any ideas, Thanks, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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