> Okay you know how track works right.. it tells you which direction to goto > to get to that person.. > well is there anyway toget it so that a person doesn't have too keep > tracking everytime they go into another room... > like maybe the firsttime it say > > # you sense a trail to the north > and then when you go north under the room description it will say > > # you sense a trail east... > instead of them having to type track name everytime they go into a different > room > One easy way to do it would be to have a flag in the player structure that was used to show whether the player is tracking, although it would need a corresponding string in there as well. Then, whenever the player enters a room, the track command kicks in and repeats the process for the player. To stop this, the player would type 'track stop' or something like that. So; > track fido You sense a trail to the east The MUD then ticks the track flag, and sets the tracking string to be 'fido' > east You walk to the east Room description You sense a trail to the north > north You walk to the north Room description A fido is here > track stop You stop tracking The MUD then clears the string down and removes the track flag Marc +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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