or simplify as opposed to tracking until you hit the mob or type track stop simply track and if the character moves into the room that track indicates track again - otherwise cancel the track ie > track fido You sense a trail to the north. > north You sense a trail to the east. > south > north > east <nothing> that way you only track the mob again if you follow the trail you have found - providing simplistic track cancel and an easier way of dealing with the issue specific code is left as an exercise for you to carry out ;) -Tim -- "Would you tell me, please, which way I ought to go from here?" "That depends a good deal on where you want to get to," said the Cat. "I don't much care where-" said Alice. "Then it doesn't matter which way you go," said the Cat. "-so long as I get _somewhere_," Alice added as an explanation. "Oh, you're sure to do that," said the Cat, "if only you walk long enough." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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