On Mon, 28 Sep 1998, Christopher Avans wrote: >I want be downloading a new bpl but adding ascii pfiles takes a step away >from stock from what my way of thinking says. Binary files are faster to >load and read. And if one day you get your mud to a point where it starts >taxing you box u may wish you had even world files in binary. We've been through this already in the archives, so I won't reiterate. Except for this quote from the archives from Erwin: "Current CPU usage is 2% of this Ultrasparc machine (we do BTW, take up 29mb of RAM, have 20-some thousand rooms, and have executed 8 million lines of mobprog code in the last 2 days of uptime, so there are plenty other things the MUD does that take up its time :) )." You'll run out of memory long before you run out of processor. >I am making a it so we build on a build port then convert world files to >bindary for game mud. Doing this I shaved 4 megs of my games usage with >just me on. I don't see how it would save memory.[*] You'll use more disk space though. [*] - Don't know your specific implementation though. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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