>i am trying to implemement the same kinda spell system into my mud.. >but i have no idea how to start.. >maybe you can help me... One way I thought of doing it but haven't really looked into it, is if spec_proc's can be assigned to OBJ's, use that to do a SET_SKILL(blah, 100); I wanted to do something that that to .. considering I'm trying to base my MUD almost completely on AD&D rules .. >:] ________________________________ Jodi Goddard - ICQ : 17422736 *PGP v6.0 Encryption Available.* +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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