From what I see of the zone command 'R' is that it always returns a true whether an item was removed from a room or not. Whats the use in removing an object and not being able to test whether it was removed or not? I am not sure whether it was a bug in CM from the get go or whether it was designed this way on purpose, but the way it is accomplished now ruins a good way to load reward objects if all the requested quest items have been gathered and dropped in the room. If it was designed this way please fill me in on why and if not could it be fixed? I do not have compile capabilities yet and rely heavily on precompiled CM code. :( Thanks CyberLord +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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