this is assuming you have stock world files. if you dont have stock world files(ie the structure) then mudedit doesnt work. also, if you dont have stock world files and you have been too busy to make up good documentation on it, the OLC is basically the only way to add items/rooms/mobs to your mud. from past experience VERY FEW individuals will build a zone with a text editor. then again, i havent looked at MudEdit in about 4 years so its very possible i could be way off base here. :) does MudEdit allow you to build with different world file structures? if so, hell, maybe i'll get it. i can think of one other reason, with OLC you can actually do some checking to make sure the various values being assigned are sane and within limits of the mud. On my mud i totally rewrote the whole door/exit structure and it take some interpreting on the muds part to be able to assign the values. i dont think a mud world file editor would do that. i do see your point tho. if you have stock world files, and you just patch in stock oasis, its much slower building. you dont need quite the expertise tho. I used to run Sammy's Obuild on a previous mud and i quite liked the command line style of building. you could build real fast if you knew what you were doing. i contemplated having both of them on my mud now, but figured the time i would have so spend adapting them both wouldnt be worth the value i would get out them. and since very few builders who are looking for jobs these day actually know what they are doing, i figured the Oasis was the way to go. (no flames please, if you think you are a good builder, then that comment obviously didnt apply to you.) there is a need for it tho. i suppose tho, just like everything else about mudding, its totally up to the staff of the mud and the rules of building and how the code is set up. bill Jourge Fuzz Bush wrote: > > Well this basiclly only aplies to win95 users because I haven't checked > out off line *nix world building utilities but I guess *nix users could > use plain text but read the following anyways. > > Okay, I've read all the messages all the troubles, and 1 question comes > to mind. Why the hell are we using olc instead mud editor, like the only -- reply to wlong<@>e-server.net...spam avoidance policy in effect. check out www.giftsgalore.com, lots 'o neat stuff there. GO JOHNNY!!! GO BILL!!! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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