>RTFM, dude..or better yet RTFC..house crash saving saves the objects >into >a file in the lib/house directory that stores all of the objects >sitting >in that room..these objects are reloaded in that room when the mud >boots.. > >of course the "good" equipment won't repop since you probably put the >max >existing to 1 or some similarly low number..since the object sitting >in >the house still exists, it will be considered during object loading >even >if the player who owns it isn't in the game..this is not a bug.. > >siv Okie, this is a really stupid question, but I still don't like playing with db.c cos I don't understand half of what goes on in there. Any way of fixing that so ALL their eq will load? -Phillip Phillip Ames | Satisfaction is not guaranteed. kirk47@juno.com | -Ferengi Rule of Acquisition #19 ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html(Unfinished) ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST