On Mon, 5 Oct 1998, Phillip A. Ames wrote: >>Probably not, but it's guaranteed to break if you've added any spells. >>:) >> >>People should like the change though. > >Care to clue us in on what it's going to be like? No, go read the spell_parser.c bit in the patch. >I'm interested in finding out what's new, cos right now adding spells has >been a bit complicated for m to figure out. I just made them ACMD's with >checks for class and level with a 2 number check :) Not the greatest way >to do it, but, it works for me :) Ugh. What I did there is all that will probably be done for now.(*) -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard (*) - At least until I'm done with the rest. (Don't ask.) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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