George wrote: > > This was non-obviously fixed in bpl14. > > if (damage(ch, vict, 1, SKILL_BASH) > 0) { /* -1 = dead, 0 = miss */ > GET_POS(vict) = POS_SITTING; > WAIT_STATE(vict, PULSE_VIOLENCE); > } > I think that he meant that you can bash the character (not yet fighting) and cause the victim to be sitting. I have seen this on other muds, as if some mobs you could not attack, but you could however bash them to make them sit. I saw this in one area where two mobs were identical except you could not hit one of them. So I bashed it to make him sit and I knew which one it was. Mulder: You might want to check other flags that prevent fighting but may still allow that bash to go through. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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