Hello, I have installed the 128bit patch <the latest one where you hand patch it> and finally have most of the bugs out but when i get to aff_barkskin 30 aff_stoneskin 31 and I do stat char it shows AFF: UNDEFINED SPL: ( 3hr) barkskin sets SPL: ( 1hr) stoneskin sets Playing The line calling the set is in act.wizard.c and reads strcpy(buf2, affected_bits[aff->bitvector]) Thanks in advance :) Malcor in structs.h they are defined as #define AFF_DONTUSE 0 /* Do NOT use!!!! */ #define AFF_BLIND 1 /* (R Char is blind */ #define AFF_INVISIBLE 2 /* Char is invisible */ #define AFF_DETECT_ALIGN 3 /* Char is sensitive to align*/ #define AFF_DETECT_INVIS 4 /* Char can see invis chars */ #define AFF_DETECT_MAGIC 5 /* Char is sensitive to magic*/ #define AFF_SENSE_LIFE 6 /* Char can sense hidden life*/ #define AFF_WATERWALK 7 /* Char can walk on water */ #define AFF_SANCTUARY 8 /* Char protected by sanct. */ #define AFF_GROUP 9 /* (R Char is grouped */ #define AFF_CURSE 10 /* Char is cursed */ #define AFF_INFRAVISION 11 /* Char can see in dark */ #define AFF_POISON 12 /* (R Char is poisoned */ #define AFF_PROTECT_EVIL 13 /* Char protected from evil */ #define AFF_PROTECT_GOOD 14 /* Char protected from good */ #define AFF_SLEEP 15 /* (R Char magically asleep */ #define AFF_NOTRACK 16 /* Char can't be tracked */ #define AFF_MANA_SHIELD 17 /* Room for future expansion */ #define AFF_FIRE_SHIELD 18 /* Room for future expansion */ #define AFF_SNEAK 19 /* Char can move quietly */ #define AFF_HIDE 20 /* Char is hidden */ #define AFF_MIRROR 21 /* Room for future expansion */ #define AFF_CHARM 22 /* Char is charmed */ #define AFF_SLOW 23 /* Char is charmed */ #define AFF_HASTE 24 /* Char is hasted */ #define AFF_REGEN 25 /* Char is Regen */ #define AFF_FLY 26 /* Char is Flying */ #define AFF_IMPROVED_INVISIBLE 27 /* Char is invisible */ #define AFF_HOLD_PERSON 28 /* (R) Char magically held */ #define AFF_SUSTAIN 29 /* char needs no food/drink */ #define AFF_BARKSKIN 30 #define AFF_STONESKIN 31 and constants.c /* AFF_x */ const char *affected_bits[] = { "\0", "BLIND", "INVIS", "DET-ALIGN", "DET-INVIS", "DET-MAGIC", "SENSE-LIFE", "WATWALK", "SANCT", "GROUP", "CURSE", "INFRA", "POISON", "PROT-EVIL", "PROT-GOOD", "SLEEP", "!TRACK", "MANA-SHIELD", "FIRE-SHIELD", "SNEAK", "HIDE", "MIRROR", "CHARM", "SLOW", "HASTE", "REGEN", "FLY", "SUSTAIN", "BARKSKIN", "STONESKIN", "\n" }; +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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