I had a problem where mobs were walking into death traps in mobact.c. When this happens, the mob is extracted, but the rest of the code in mobact.c is executed as if the mob still existed. This caused the crash. Mobs should NOT be walking into dts on their own. So just look at the part on mobact.c where mobs take a step into the next room and be sure that a mob cannot enter a ROOM_DEATH room on their own. Phooey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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