Sv: Comment on saved objecs and mobs

From: Jan T. Pedersen (superjan@GET2NET.DK)
Date: 10/12/98


----------
> Fra: Eduo <eduo@CIATEQ.MX>
> Til: CIRCLE@POST.QUEENSU.CA
> Emne:  Comment on saved objecs and mobs
> Dato: 12. oktober 1998 20:28
>
> Hiya
>
> I was wondering if any advance has been done in the ability of saving
> modified or "special" objs and mobs in Circle...
>
> I mean this not as a a demand but just as a question..:) I don't know
what
> the best approach would be (if creating a temporal object and mob list,
> saved to file, or saving special objects in player files, etc.) but it
> would add to the mud.
>
> Pets would be used maybe for a little more than cannon fodder (specially
> if the pet code is enhanced a little and pets are allowed to grow (that
> is, to change them into "grown up" versions of the mobs: Kitten -> Cat ->
> Greebo..:). Could be used a little like pets in nethack.
>
> Also, when you order them to move they won't (because they mustn't get
> away from you), you should get the "weep" message but still have them
move
> (or shiver in fear if it is a death trap).
>
> Just idle comments.
>
> Eduio
>
>
---------------------------------------------------------------------------
> Eduardo Gutierrez de Oliveira   Mythago//On   eduo@ciateq.mx   ICQ#
3824675
>  Centro de Investigacion  CIATEQ,A.C. -- MEXICO  Research Center
Queretaro
> General Electric Center of Excellence   -    Manager of Information
Systems
>
>
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