---------- > Fra: Eduo <eduo@CIATEQ.MX> > Til: CIRCLE@POST.QUEENSU.CA > Emne: Comment on saved objecs and mobs > Dato: 12. oktober 1998 20:28 > > Hiya > > I was wondering if any advance has been done in the ability of saving > modified or "special" objs and mobs in Circle... > > I mean this not as a a demand but just as a question..:) I don't know what > the best approach would be (if creating a temporal object and mob list, > saved to file, or saving special objects in player files, etc.) but it > would add to the mud. > > Pets would be used maybe for a little more than cannon fodder (specially > if the pet code is enhanced a little and pets are allowed to grow (that > is, to change them into "grown up" versions of the mobs: Kitten -> Cat -> > Greebo..:). Could be used a little like pets in nethack. > > Also, when you order them to move they won't (because they mustn't get > away from you), you should get the "weep" message but still have them move > (or shiver in fear if it is a death trap). > > Just idle comments. > > Eduio > > --------------------------------------------------------------------------- > Eduardo Gutierrez de Oliveira Mythago//On eduo@ciateq.mx ICQ# 3824675 > Centro de Investigacion CIATEQ,A.C. -- MEXICO Research Center Queretaro > General Electric Center of Excellence - Manager of Information Systems > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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