> I am wishing to implement permenant deaths into my MUD, to make it more > realistic. However, I want the MUD to be fully pkillable. A nasty combination, > I know, but hopefully the town authorities will take care of any assassins/ > pkillers. > > Has anyone implemented permenant deaths, and if so, could you tell me the > pros and cons, and whether you regret/don't regret implementing it? Thanks. just add a SET_BIT(PLR_FLAGS(ch), PLR_DELETED) when they die..and have them extracted not to CON_MENU, but CON_DISCONNECT.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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