I noticed that the affect_update function in the magic.c file does a check to see if every af->type is a value between 0 and MAX_SPELLS, why are the spells and skills in spells.h separated and not mixed up? Even skills can affect characters..so why the function affect update doesn't take into consideration also skills ? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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