On Sat, 17 Oct 1998, Del Minturn wrote: > add_hp = con_app[GET_CON(ch)].hitp; > >The line above is similar to : > > GET_PRACTICES(ch) += MAX(2, wis_app[GET_WIS(ch)].bonus); [...] > {0}, /* wis = 0 */ > {0}, /* wis = 1 */ > {0}, [...] >However some of the other _app's have more than one variable as in >the add_hp above has con_app: > {-4, 20}, /* con = 0 */ > {-3, 25}, /* con = 1 */ > {-2, 30}, > . > . > >My question is.. What is the difference and how does the con_app work? Difference being the con_app is used for hitpoint modifiers so the table should be taken verbatim. The wisdom code gives at least 2 or the bonus in the table. >Has anyone changed this to vary the mana over the levels??? It does vary, number() returns a random number. :) -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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