> there is such a thing as a mob/object proto and mob/object index. on > game bootup, all unique mobs/objs (in all zones) are created and loaded > into memory in a table(array of structs) called(strangely enough) >......................... This is exactly what I was looking for - thanks.... Dan. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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