>sort of weird how you can have a piece of bread lying on the ground for 7 >mud weeks and nothing happening to it. why not make food become >rancid/poisonous after awhile perhaps? maybe decompose too? it wouldnt hurt >to make this an optional feature in circlemud I was looking through the hordes of back-email I have, and this one struck me as a very good idea. First of all, it makes sense in most situations. Secondly, it will prevent players from stockpiling bread and never having to go back to the shop for a month or two. It would easily be accomplished used the food object's timer and you can even throw in little features like dropping the object makes it "less fresh". I'm going to work up a little how-to on this subject, if anyone wants to contribute ideas for it, just send them to the list or to me personally. Chuck Chuck Reed ---------- "I cannot conceive otherwise than that He, the Infinite Father, expects or requires no worship or praise from us, but that He is even infinitely above it." -Benjamin Franklin +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST