Greetings, I'm perhaps not finding it, but it seems to me that SPECIAL(mob) functions have no way of accessing themselves. For example: SPECIAL(schizo) { send_to_char("Hi there. Hi there.", ch); // sends to the player send_to_char("Hi there myself.", self); // sends to mob if (IS_MOB(self)) { SET_BIT(MOB_FLAGS(self), MOB_PSYCHO)); } } I suppose I have a few options to achieve what I desire, but I thought I'd throw this out to the list and see if the Circle base already has some way of doing this. If not, let me know and I'll post some global way of doing this. Peter Hartman http://agape.kuntrynet.com/mud Eudaemonia MUD mud.kuntrynet.com:4000 "sometimes people can be oh so dense " -- Black Francis (Pixies) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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