On Wed, 28 Oct 1998 22:46:08 +0100 Igor <imestric@PUBLIC.SRCE.HR> writes: >Problem #2: Can someone send me the code or at least instructions on >how to write the damage # in combat ... that would mean that the >players would see in ( ) the ammount that has damaged the >opponent.. Fight.c: Function: int damage(struct char_data * ch, struct char_data * victim, int dam, int attacktype) Near the following lines, add the ones with +'s /* Set the maximum damage per round and subtract the hit points */ dam = MAX(MIN(dam, 5000), 0); GET_HIT(victim) -= dam; + sprintf(buf2, "(%d)", dam); + send_to_char(buf2, ch); /* Gain exp for the hit */ if (ch != victim) gain_exp(ch, GET_LEVEL(victim) * dam); update_pos(victim); -Phillip Phillip Ames | Satisfaction is not guaranteed. kirk47@juno.com | -Ferengi Rule of Acquisition #19 ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html(Unfinished) ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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