Hello I tried to add a pc slayer bit that did twice the damage on players. Right now my code looks like this in void hit if(!IS_NPC(victim)) send_to_char("You ROCK!\r\n", ch); if (IS_OBJ_STAT(GET_EQ(ch, WEAR_WIELD), ITEM_PC_SLAYER)) send_to_char("You SUCK!\r\n", ch); Now the program sends you ROCK whenever i hit a player, but the second if statement doesn't work. Is there something that I'm doing wrong? Don't mind my methods of testing btw ;) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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