> It's possible ("make CC=g++" works.) > > It's a lot of changes to do and I know one of the Chris' around here has > done it. General consensus is to not do it unless you really know C++. > Otherwise, a MUD is ideally suited for it in many ways. I co-wrote a MUD based on Circle, which then turned into a MUD/Talker (alas currently between servers), which included a lot of C++ code in it - gcc will actually compile using g++ if you specify a .cpp extension on the files, ao you don't need to change the make options. I found another advantage to writing in C++ as opposed to ANSI C - Emacs' C++ mode is nicer than it's default C mode, and I couldn't be bothered to go through each file adding a /* -*- C++ -*- */ at the top :) In short, C++ and C code will happily co-exist in CircleMUD, just ensure you declare your externs properly (e.g. extern "C") if some modules are compiled with gcc and some with g++. It's probably best not to re-write various chunks in C++, as it'll have a speed impact in some cases (like the communications stuff), although there are definite advantages to having a Player or Char class that has command methods, instead of a bunch of structs - you could start with a base Char class, and sub-class it for MOB and Player, and if you wanted to be really smart, sub-class Player to God, GrGod and Implementor, each with thier own command-sets. Just a thought... Mo. -- Mo McKinlay Development and Support Manager IDSS Department Bekon 2 North Place Stockport Cheshire SK1 1HH T: +44 (0) 161 476 1300 x224 F: +44 (0) 161 476 1311 E: M.McKinlay@bekon.com W: http://www.bekon.com/idss/ -- The contents of this electronic mail message should be considered confidential unless specifically stated otherwise. This includes both professional and personal mail. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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