On Tue, 3 Nov 1998, Phillip A. Ames wrote: >>done it. General consensus is to not do it unless you really know C++. >>Otherwise, a MUD is ideally suited for it in many ways. > >Just a question, but what is actually INVOLVED in converting a MUD to >C++? What are some of the pros, cons? Things that would need to be >changed? Well, a MUD consists of a lot of 'objects'. That includes literal objects, mobiles, players, and more abtract things (to the game) like sockets. With C++ you could (theoretically) 'give' a mobile to someone and treat it like an object without huge tricks. I'd say take a look at MUD++ if you want to see what a C++ MUD would look like. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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