I figure most people who've already installed dg-scripts pl5 have found this one, since you really can't run the MUD unless you fix it. But for the archives here it is anyway: ------------------------------------------------------------------ Environment: Win95 OSR2, MSVC++ 5.0, circle30bpl14, dg_scripts pl5 Description: Base Circle 3.0 patch level 14 with dg scripts pl5 installed crashes when a mob is killed in the normal course of battle with a mortal. Action: Debug on source shows a memory exception in hitprcnt_mtrigger() in dg_triggers.c at line: if (!SCRIPT_CHECK(ch, MTRIG_HITPRCNT) || !FIGHTING(ch) || AFF_FLAGGED(ch, AFF_CHARM)) Analysis of the variable ch shows it to be undefined/filled with garbage. hitprcnt_trigger() is called in only one place in the source code; at the end of hit(). Solution: Since hitprcnt_mtrigger() is called in only one place and passed only one variable, ch, the variable must be getting set to null somewhere before the end of hit. Turns out the problem is in damage() (also in fight.c) when the victim dies, he/she/it is extracted from the game resulting in a screwed up/null pointer. Put in a sanity check before hitprcnt_mtrigger() to make sure we don't call it for non-existing mobs: add vict_dmg to the int's defined in hit() in fight.c: int w_type, victim_ac, calc_thaco, dam, diceroll, vict_dmg; change the last 5 lines of hit() in fight.c from: if (type == SKILL_BACKSTAB) { dam *= backstab_mult(GET_LEVEL(ch)); damage(ch, victim, dam, SKILL_BACKSTAB); } else damage(ch, victim, dam, w_type);} /* check if the victim has a hitprcnt trigger */ hitprcnt_mtrigger(victim); to: if (type == SKILL_BACKSTAB) { dam *= backstab_mult(GET_LEVEL(ch)); vict_dmg = damage(ch, victim, dam, SKILL_BACKSTAB); } else vict_dmg = damage(ch, victim, dam, w_type);} /* check if the victim has a hitprcnt trigger */ if (vict_dmg != -1) hitprcnt_mtrigger(victim); Why? Because damage returns a -1 when the victim dies. This check then helps us avoid calling hitprcnt_mtrigger() for a null pointer. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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