Hi folks, I appreciate that this may not be the most appropriate place to post this message, but it's the best place I could think of to get a whole bunch of MUD brians thinking about something at the same time. ;) If you have no interest in contributing ideas to something new, stop reading now, as if you don't, you'll get bored. Right, now hopefully I have your full attention. Here's the deal: I'm starting to design a new MUD, which although not based directly on CircleMUD, will encompass many of the features of CircleMUD that made it so popular. With this in mind, I'm setting out to create something a little different, and I'm asking for any ideas people may have as to what thier ideal MUD would be. If I like the idea, and I get around to writing the code and using it, I'll make sure you get credit for the idea, so don't worry, I'm not going to run off with you're dreams... As far as concepts/ideas go, this is what I have so far: - Combining the level/zone systems so that levels are zones and vice versa. Let me expand on that a little...I'm fairly certain that, done properly, this could work. The idea is that you start off on level 1 (obviously), and you have practically no experience, and are in an unfamiliar zone. That works, as you wan't to explore, find out where things are, and it gets addictive. Now, instead of progressing to the next level when you hit a particular experience level, you progress to the next level (and the next zone/group of zones) when you get a key of some description. After you pass through to level 2 (or 3, or 4, or whatever), your experience is reset (albiet not to zero), and the door locks behind you, leaving you in another unfamiliar area with little experience and no idea where you're going, and the whole thing starts again, except that this time, you've got some food, armour, and so on, to help you along. Now I know that a lot of you will probably frown upon the very idea of doing this, but I honestly think it could work, especially in combination with the other ideas I've got to go with it. Another advantage is that the levels/zones can be reasonably few in numbers, but each of them being quite large and not overly easy to complete. As experience is reset at the beginning of the level, adding new levels afterwards isn't so much of a problem as it is with CircleMUD now, as there's no re-juggling of exp. calculations to be done. - To complete a level, you need to solve a puzzle (or two) When you start each level, you're given a puzzle, which may or may not be the same as somebody else's on the same level. The puzzle can be treated just like an individual quest, but in the end, only you can solve your puzzle (as if you don't, you don't get a key for the level), but you can get help from other players on the same level with the same or similar puzzles. Obviously, the levels would need careful engineering to make it work properly, but if done correctly could work a treat. - Graphical client (don't laugh) One thought that crossed my mind, was the possibility of having different sorts of clients (in addition to the bog standard MUD client or plain telnet). The obvious spring to mind (web-based clients), but they tend to be a little tacky (although some of the Java telnet clients aren't bad), but something that I did think about was DOOM. Now the sources for DOOM are freely available (for Linux at least), and my thought was this - what if DOOM was patched & hacked to pull data from a TCP/IP host on a specific port, and was able to keep a decent inventory, along with different body positions for wielding, etc. It'd too slow over a SDU connection unless the protocol was very optimized, but for people with permanent connections (i.e. students), it'd be great. Which ties in with my next idea... - As good on your own as it is with others Apart from the long winded title, it's not really an idea, more of an aim. The first CircleMUD derivative I produced was successful mainly because if there was nobody else about, it was very playable on your own, but if people _were_ about, you could chat with them, go round in groups, and generally have a laugh. Now I know that wasn't a trait of my MUD, more of many MUDs in general, but to be able to harness that ability of a MUD right down to a tee would be really cool - you'd have pretty much the ultimate gaming system (providing the game itself was good!). Well, that's about all I've come up with really, and I'm not really expecting anybody else to come up with any revelations, but a few suggestions would be nice :) If you've got this far, I'm very impressed... Thanks, Mo. -- Mo McKinlay Development and Support Manager IDSS Department Bekon 2 North Place Stockport Cheshire SK1 1HH T: +44 (0) 161 476 1300 x224 F: +44 (0) 161 476 1311 E: M.McKinlay@bekon.com W: http://www.bekon.com/idss/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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