-----Original Message----- From: Rick Glover <magik@THEGRID.NET> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Wednesday, November 04, 1998 8:25 PM Subject: Re: [CODE] MAX_AFFECTS >The confusion that you are experiencing is the difference between affects >that modify some of the values of the player data and AFFection flags. >MAX_AFFECTS is the former. This define determines the maximum number of >affects (i.e. Strength +4, AC +2, Save_Spell +7, etc) that an item can have >on it and the reason that it says DO NOT CHANGE is so that you wont ruin >your player rent files. Oops, I was wrong here. I was just going by memory and it failed on me. Changing MAX_AFFECTS will ruin your player files unless you use Ascii pfiles. However, this is just the number of affects that a player can have on him at any one time. It's use is purely for non-ascii pfiles and can be eliminated if you use ascii pfiles (with some minor modifications on how players are saved). Sorry, Rick +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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