On Tue, 10 Nov 1998, Jourge Fuzz Bush wrote: >> Missing a "do" >Actually,while loops works fine without do commands. Sure, but it's _ugly_. >And the sendcmd function works fine. I dedcided to write my own function >like write_to_descriptor because that function had no error checking of >how much data got sent compaired to how much data there was. Why not just change: return 0; to return bytes_written; You won't even have to change any other code. >Anyways that wasn't the origional problem and I still get the same problem >with write_to_descriptor. See after the first send of data I have to >receive. Then send. Then send. Then I don't know I tried send and I tried >receive then send but neither works. It's something to do with stream size >I belive or the receiving smpt client. You have to stick the stuff in the player's queue, place the person in a special CON_ state, and wait for the data. You can't just read from the socket because it's non-blocking and may not arrive for a long time. Then when you're back into nanny() for the new CON_ state, you do more processing, send stuff, and place them in another CON_ state. Repeat until you're done and they are placed back in CON_PLAYING. >So. Unless someone has an idea of how to fix that..... >This is using msvc++ 5.0 on win95. Do it the right way. :) -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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