Sorry if you received this already. I sent it from another server on my ISP accidently so I am pretty sure it never got out. I have a question about switching victims during a fight. I want to make a skill that basically works like an autorescue but it happens BEFORE the first attack gets off. So, for instance, you go into a room with your mage following. The mob in that room is aggro towards Mages, and attacks. The warrior skill kicks in so instead he takes the hit instead of the mage. How do I switch targets like that? I tried simple victim = victim->master (the person taking the hit is the leader of the group), and this works until I type peace (stops battle) which then causes the MUD to crash. I also went through and used basically the rescue code for stopping a fight and starting one, but that didn't work either. I am putting all this code in the hit() function right above where it calculates AC because this is where it needs to be. Can anyone help? _\|/_____________________________\|/_ Ryan Lane Gasper _\|/_ /|"You will never see me cause \/------------------\/|\ | I'm always alone" -Ministry dalamar@cybercom.net| |"The tree of liberty must be refreshed from time to | _\|_time_with_the_blood_of_patriots_and_tyrants"_-ThomasJ|/_ /|\ -*-1997-*- /|\ _\|/_____________________________\|/_ Ryan Lane Gasper _\|/_ /|"You will never see me cause \/------------------\/|\ | I'm always alone" -Ministry dalamar@cybercom.net| |"The tree of liberty must be refreshed from time to | _\|_time_with_the_blood_of_patriots_and_tyrants"_-ThomasJ|/_ /|\ -*-1997-*- /|\ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST