Having problems with some rerolling of stats. I can (usually) try to roll
a few times before it crashes, but sometimes it can crash right when it
goes to roll the first time. It seems to me that the problem is not in the
actual code involving the rolling of the stats, but something with that
particular CON_ value. I'm using a modified bpl11, but this has never
worked reliably since I first moved it from one server to another, and all
successive servers. (Oddly, the first was a SunOS box, and all successive
were Linux boxes of one flavor or another. Hmmm...)
Anyways, I'm attaching an auto-gdb'd log file, if you need more
information, please let me know.
--StormeRider--
--StormeRider on Winds of Storm: winds.windsofstorm.net@4004--
--StormeRider on The Last Sunrise: sunrise.windsofstorm.net@9000--
--8<--
GNU gdb 4.17
Copyright 1998 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i586-slackware-linux"...
Core was generated by `circle -C3 4008'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libc.so.5...done.
Reading symbols from /lib/ld-linux.so.1...done.
#0 0x804a8f2 in timeadd (a={tv_sec = 911885363, tv_usec = 855715}, b={
tv_sec = 1073958349, tv_usec = 136466629}) at comm.c:942
942 return rslt;
(gdb) #0 0x804a8f2 in timeadd (a={tv_sec = 911885363, tv_usec = 855715}, b={
tv_sec = 1073958349, tv_usec = 136466629}) at comm.c:942
#1 0x804a142 in game_loop (mother_desc=0) at comm.c:690
(gdb) 937 while (rslt.tv_usec >= 1000000) {
938 rslt.tv_usec -= 1000000;
939 rslt.tv_sec++;
940 }
941
942 return rslt;
943 }
944
945
946 void record_usage(void)
(gdb) (gdb) (gdb) (gdb)
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