>i did have one more question regarding the mazes. I made a 100 room >square maze. i have a room going into the maze and i had a room leaving >the maze. However i went to every room in the maze and realized that >once you are in it there is no way out. The rooms for the in/out part >also change exits. Is there something in the code i need to change so >that atleast the end room goes to the next zone? Ok, the only way to have an exit actually leave and enter the zone is to have it an exit that cannot be randomized. This means either up or down in any room, or on the edges of the map, the direction that is away from the maze (ie. north on the north wall, south on the south wall, etc.) I had mine set up like this, and it worked fine. I am working on re-designing the maze system for a few new things. Here is the list: Non-10x10 mazes (ie. 5x20) Mazes of larger than 100 rooms 3-D mazes (ie. up and down are randomized as well) Not requiring that the exits all be defined first (ie. just create blank rooms with descriptions, and the code will create the exits for you based on the size of the maze) Crash protection (If you are missing a room, since missing exits won't matter anymore, it won't crash, it will just leave an error message in the log) Some things need to be standard however. For example, the first room (x00) will always be the top, most north-western corner of the map, and the last number will always be the bottom, most south-eastern corner of the map. This will enable people to figure out where they can have exits out of the maze. However, don't expect this code to be ready any time soon. First off, I don't even have a site of any stability. Well, I do have my mother's iMac I can pilfer for time needed. If anything, I will take a stock copy of CircleMUD (whatever version the CVS is at) and compile that to use as testing grounds. --- "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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