Hmm .. good question would be if someone has coded it so it is loaded after a reboot, or when a player quits and reenters. I was thinking simthing in a line of makeing a proto-type obj and loading that, replacing the data from the restringed item. But thats only a thought :) /Jesper >I coded this, but why bother...a restring won't survive a reboot (unless you make the >string savable in the rent files and overwrite the loaded string at boot time). > >KTP > >[-] >Hello there... >I have tried to make a restring command, allowing players to make >their objects become other objects just by appearance. But I cannot >seem to get enough arguments as I wish to type > >restring <object> <long|short|name> <string w/ spaces> > >but the only argumental assign I can think of is two_arguments, but that >is only two arguments, not three, as I need. And the third needs to be >defined as skip_spaces... > >This is like the problem I had before, with the numbers and arguments, but >that, I solved after help. This one, seems more complicated. > >Any help will be appreciated. > >> Christoffer < > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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