Hello its me newbie wanna be coder again ;) i am having quite a bit of trouble with trigedit. basically the problem is when a trigger is set to script on a mob and then later the trigger removed the mud crashes. Triggers have been causing me some grief for some time now and i am at wits end with this. i am using bpl14 with OLC+2.1a and of course dg scripting (the package available on Del's site) running on linux redhat 5.1 chunk_free (ar_ptr=0x464c457f, p=0x400cebc8) at malloc.c:2902 malloc.c:2902: No such file or directory. (gdb) info stack #0 chunk_free (ar_ptr=0x464c457f, p=0x400cebc8) at malloc.c:2902 #1 0x4007a6a1 in __libc_free (mem=0x400cebd0) at malloc.c:2877 #2 0x80a51d9 in dg_script_edit_parse (d=0x82f26e8, arg=0xbffffa8c "x") at dg_olc.c:742 #3 0x80964df in medit_parse (d=0x82f26e8, arg=0xbffffa8c "x") at medit.c:1068 #4 0x807a24b in nanny (d=0x82f26e8, arg=0xbffffa8c "x") at interpreter.c:1310 #5 0x804a27e in game_loop (mother_desc=5) at comm.c:733 #6 0x8049947 in init_game (port=9191) at comm.c:345 #7 0x80498c5 in main (argc=1, argv=0xbffffde8) at comm.c:309 any help or a pointer would be great thanks john +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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