On Sun, 13 Dec 1998, Fafhrd wrote: >>I'd do these like this: >>const char *sector_symbols[] = { >> "&Y#", >> "&W:", /* Or whatever color you want to use for each of >>these */ >> "&Y*", >>... >> "&y.", >> "&G*" >>}; > >Bad move. If the symbols were ***, this method would send &G*&G*&G*, which >is a bit more data than the player wants. Rather, make a check for the last >color or symbol used, and see if the next one will be different. If so, >terminate old color, send new. Otherwise, just send another symbol. ie, >&G***&n&B~~~&n Sensible color implementations remember the last color code themselves and strip it. So what he wants in the array works the best. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST