>1) set side a bit in structs.h I think under the stuff for obj files >2) define LEVEL_RESTRICTION >3) Set the above said to work with our current olc system >4) Add a place in stat obj so it shows this info >5) Add a place in handler.c so when the player goes to wear this and hes >not appropriate level he gets told so and its a failed attempt. >6) Add the info to the ASPELL for identify. > >Anyone think of anything I'm leaving out or got any sugestions? Thanx and You may consider instead of "Failing" the attempt limit the attributes of the item. e.g. use a formula like LEVEL_RESTRICT(eq)/GET_LEVEL(ch)*(Arbitrary value such as AC adj etc and allow no magic effects <Pluses> to work) In this way it is as though they have to learn how to use the equipment. It is more complicated but I believe that the players would like that more than a message like "You don't know how to use this item, maybe when you have gained a level or two" Just my two cents. Fireleaf +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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