> damage_noun, and > >maybe a wait_pulse variable within the spell_info_type struct, but I > >wondered why this hadn't been done before. > > I added the spell name there already. Hm, wear off message > is a good idea, > I'll throw that on my TODO list though I suspect that may be > overloading > spello() just a bit too much. Yes, that does overload spello quite a bit. While I'm on this subject, what is the consensus about OLC in a future release. I have made an OLC 'spedit' which edits all of the spell_info variables except routines. It will also create, edit and delete fight messages for skills and spells. If Oasis is ever going to be put into a realease, I would be happy to convert it to stock. Just an offer, as I am unusually ambitious today. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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