At 11:43 AM 12/18/98 -0600, you wrote: >> >>> * DG Scripts >> >>> * DG Events >> >>> Obvious reasons, but overkill? Maybe, maybe not. > >I also suggest mobprogs, which co-exist with DG's just fine. Of course, >all should be easily handled through OLC. (mobprogs are much easier than >DG scripts for simple little mob reactions, and are much easier for >builders to catch on to). I respect your right to hold this opinion, but can you provide any justification to why you think MobProg's are easier for builders to catch onto? >Hedit (mentioned above, with ability to level-restrict helps). >social-edit OLC style (do these things really need to be hard-coded >anyway?) Aedit, which should also (IMHO) be a part of OLC. >MPedit Mobprog editor, olc style. This is already in Oasis; assuming Oasis is at least a part of an included OLC package, we're golden. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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