On Fri, 18 Dec 1998, Jeremy Music wrote: >> >>> * Threads >> >>> Limited to Linux, Solaris, Windows, and maybe FreeBSD. > >Threads would be good, but probably 98% of running circlemuds wouldn't see >any noticeable benefit, so perhaps this is something that should remain in >patch form for the few that do want them. That'd be one huge patch. :) >> >>> * BufferSys > >Does this mean I no longer get the occasional crash with BUFFER OVERFLOW? >I'm all for it :) Well, it doesn't stop you from doing stupid things, but it will catch where they happened a lot faster. >> >>> * DG Scripts >> >>> * DG Events >> >>> Obvious reasons, but overkill? Maybe, maybe not. > >I also suggest mobprogs, which co-exist with DG's just fine. Of course, >all should be easily handled through OLC. (mobprogs are much easier than >DG scripts for simple little mob reactions, and are much easier for >builders to catch on to). DG Scripts evolved from MobProgs. >> >>> * RaceEdit/ClassEdit (Cyber_Angel@bigfoot.com) > >Handled through defines for those who don't want/need races and/or >classes. Eh, rip it out if you don't like it. Stock code won't have such optional defines for huge sections of code. >> >>I have been thinking about a "revert" command for Oasis (or any OLC), >> >> >> >>This isn't implemented already, is it? >> > >> >Nope, and the current CircleMUD db routines make it extremely hard to >> do >> >that. > >Forgive me if I am looking at this wrong, as I am not coming at it from a >code standpoint... Wouldn't it be relatively simple to just discard the >changes in memory and "re-boot" the area? Either you reboot the whole world or you reboot nothing currently. There isn't a "reboot just this zone please" command. >Hedit (mentioned above, with ability to level-restrict helps). >social-edit OLC style (do these things really need to be hard-coded >anyway?) Aedit >MPedit Mobprog editor, olc style. OasisOLC can already do it. But if MobProgs were stock (which I doubt, but is possible) then maybe. >INFO channel (wiznet for players, showing logins, deaths, levels, etc.) >Auto-auction with an "auction stat" command to ident items for sale. http://www.van.ml.org/CircleMUD/auction20.patch Doesn't do the stat you want, but it's easy to add. >Tedit to edit motd/imotd/etc. from within the mud, again a part of the >OLC. >I would also like to see a remort system implemented in base code. As a >player on other muds I have greatly enjoyed the remort systems they have >had (email me for the address to the mud with the best remort system I >have seen, unfortunately it's not mine). This gives the mud more >playability (how many players make it to the highest level and just stop >logging in?) Everyone has a different opinion on the "best" system so we'll avoid that issue. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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