On Fri, 25 Dec 1998 16:57:17 EST Tom Johnson <YAGAY@aol.com> writes: >I have created a skill called blowgun that will cause a thief to shoot a dart >a person. It works up till the point when i need to set the victum's poison >flag. I haven't been able to get it to work. I've look at the spell posion >and tried to copy the af[0].bitvector = AFF_POISON; line but still no luck. >If you'll need some lines of code let me know but i think this should be easy >enough that i won't include it. Thanks > >Tom Johnson af.type = SPELL_POISON; if (GET_CON(ch)) af.duration = (3 * 12) / GET_CON(ch); else af.duration = 3 * 12; af.modifier = 0; af.location = 0; af.bitvector = AFF_POISON; affect_to_char(ch, &af); This _should_ work, I haven't had a chance to test it... You may want to look at the spell "charm" to see how they do it in there. Merry Christmas! -Phillip Phillip Ames | Satisfaction is not guaranteed. kirk47@juno.com | -Ferengi Rule of Acquisition #19 ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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