On 12/25/98 6:29 PM, Invincibill (bill@longboys.net) stated: >i agree with dak. javascript can get really ugly and hard to read. >i really like the idea of a mud assembler/compiler. granted it >it would be alot of work, but i think it would be worth it. you >would have much greater flexibility with it. and since javascript >is exactly that, an interpreted script, you are limited to the foresight >of the developers of it.(no bash on the javascript developers here, i'm >sure they did a great job). >with a mud assembler/compiler, it would be like an actual programming >language. i really really like this idea. JavaScript with JSRef is expandable - you can add your own methods, and classes. It's also object oriented, precompiled before execution (and able to be saved in compiled state) like Java. It has a garbage collector, is thread safe if you chose, and much more. Take a look at it before considering it non-viable; we're dumping mobprogs, halting advancements on AvPScript (AvP's derivative of DGScripts), in favor of JavaScript. >but is it better to build it in C? or C++? ideally, we would want it >to work with the current version of C but also be integratable(sp? is >this >even a word)into a newer version and that newer version may be C++. Remember, C is compat with C++ compilers with little or no changes, while C++ will not compile on a C compiler. <opinion flames=root@localhost> However, C++ is by far the superior language </opinion> >maybe we can talk to Melvin about the one he was going to use for MUD++. >hell, he may even be interested in helping out. assuming we can get >ahold >of him. i never could. I looked at it; its good, but not great. Needs a lot of work, not to mention a compiler. Currently it only does MudASM to MudOpcode, which it interprets. - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST