Then I'd have to suspect the definition of your LAND_* macros. You sure
they are not all set to the same number or something?
----- Original Message -----
From: Dan Egli <dan@ADSL60.SLKC.USWEST.NET>
To: <CIRCLE@post.queensu.ca>
Sent: Monday, December 28, 1998 11:20 AM
Subject: Re: new skills not working
>On Mon, 28 Dec 1998, Cj Stremick wrote:
>
>> You are sure that the race has been selected at this point? I suspect
the
>> race is 0 (either undefined or defaulted to Human) at the point this is
run.
>> Check the order of your code and be sure this follows the race selection.
>> Also, be sure your race parser (usually called "parse_race") is returning
>> the right stuff. If, after the player creation, you can see that race
was
>> indeed set, it's almost certainly a problem with the order.
>>
>
>I'm sure. I added some log statements. Here's the current state:
> case RACE_HUMAN: SET_SKILL(d->character, LANG_COMMON, 100);
> log("DEBUG: Human encountered"); break;
> case RACE_TROLL: SET_SKILL(d->character, LANG_TROLL, 100);
> log("DEBUG: Troll Encountered"); break;
> case RACE_ELF: SET_SKILL(d->character, LANG_ELVISH, 100);
> log("DEBUG: Elf encountered"); break;
> case RACE_GNOME: SET_SKILL(d->character, LANG_GNOMISH, 100);
> log("DEBUG: Gnome encountered"); break;
> case RACE_HDRAGON: SET_SKILL(d->character, LANG_LORE, 100);
> log("DEBUG: Half Dragon Encountered"); break;
> case RACE_MINOTAUR: SET_SKILL(d->character, LANG_MINOTAUR, 100);
> log("DEBUG: Minotaur encountered"); break;
>
>And when my Half Dragon char logs in, the log shows:
>DEBUG: Half Dragon Encountered.
>
>Plus, when I do a skillset in the mud itself (skillset ninja 'lore' 100,
>and skillset ninja 'common' 0) I still get 100% knowledge of common, no
>lore knowledge.
>
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