You need to make a (unconnected, typically) room to hold the pets. The room has to be numbered ONE GREATER than the vnum ob the pet shop itself. See the line int he pet_shop spec procs: pet_room = ch->in_room + 1; So if your pet shop is in room 7582, the pets should be in room # 7583. -Cj ----- Original Message ----- From: Irmas <irmas@warlord.mudgate.com> To: <CIRCLE@post.queensu.ca> Sent: Monday, December 28, 1998 1:33 PM Subject: pet shops >Okay, this may be a stupid question, but I gotta ask it. I;m sorry >I put in a totally different loadworld in circle, taking the old ones out. >Shops have gone fine, changing them around,e xcept for the petshop. I >can't seem to figure out how to add pets to sell. I can't find any >documentation on this one, unfortunately, and believe me, I've looked. >Anybody know how to add pets to sell?? > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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