Alright nevermind the other message, I figured out what I did wrong right after I posted. Sorry bout that.:> Anywayz, I added this to char_file_u in structs.h, this took care of my last problem: int romance; //Romance Values char partner[MAX_NAME_LENGTH+1]; // Partner Values And in DB.c to make it save this value I did this: st->romance = ROMANCE(ch); if (PARTNER(ch)) { strcpy(st->partner, PARTNER(ch)); } Now also in DB.c I did this so it would load the values back in on reboot, now when I patched this stuff in it was set so romance got a value of 0 and partner was set to NULL everytime a charactor logged on so since I want this to be something that is saved and reload everytime a player reconnects so if someone was married last time they were on they still are I did this in store_to_char: ch->player.romance = st->romance; if((st->partner) > 0) { ch->player.partner = st->partner; } NOw I tried the last part before like this: strcpy(ch->player.partner, st->partner); How ever when it was done like this the mud would crash everytime a player logged on. The way I'm currently using it, the system works, but once the couple rents and comes back on it says their dating . I figure that this means that either I'm not sving the right stuff to the file or its not loading the data properly. Any ideas?:> Laterz. -Smillie, IMP MAximum Carnage Carnage.mudsrus.com 6669 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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