I cc-d this msg to bugs@circlemud.org. Any imms with "switch" command can abuse this bug and create a new char with same name as their is. Also, GET_NAME() macros won't work with my IS_NPC (pfilepos check), so I had to change it to GET_PC_NAME. Here is it: int Valid_Name(char *newname) [...] - for (dt = descriptor_list; dt; dt = dt->next) - if (dt->character && GET_NAME(dt->character) && !str_cmp(GET_NAME(dt->character), newname)) - return (STATE(dt) == CON_PLAYING); + for (dt = descriptor_list; dt; dt = dt->next) { + if (dt->original) + ch = dt->original; + else if (dt->character) + ch = dt->character; + else + continue; + if (GET_PC_NAME(ch) && !str_cmp(GET_PC_NAME(ch), newname)) + return (STATE(dt) == CON_PLAYING); /* If playing, allow reconnecting. */ + } Zmey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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