On Sun, 3 Jan 1999, Patrick Dughi wrote: > While making a new patch recently, I noticed that the 'enchant > weapon' spell was a little funny looking... Though I don't have the code > directly infront of me, I do seem to remember seeing something that looked > like this: > > for (i = 0; i < MAX_OBJ_AFFECT; i++) > if (obj->affected[i].location != APPLY_NONE) > return; > What you're looking at here is, the spell will fail if the item doesn't have ALL 6 affects free. The way my understanding has always been is, technically, any apply's on an item are magical, and you can't enchant and item that's already magical. Dan. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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