however wierd, the code looks like it should work fine.
maybe you have problems elsewhere.
here is a quick function i wrote that works just dandy.
(notice it does the same thing yours does, but in a different way
PCOMM(do_test) {
ROOM *room;
extern ROOM *world;
extern int top_of_world;
int x,y;
CREATE(room, ROOM, top_of_world);
for(x=0,y=0;x<10;x++) {
if(world[x].number == 5) {
printf("%d room name is %s\n\r", x, world[x].name);
continue;
}
room[y]=world[x];
y++
}
for(x=0;x<10;x++)
printf("%d ROOM NAME IS %s\n\r", x, room[x].name);
}
here is my output...
test
0 room name is Zone Zero
1 room name is Dont use this Room
2 room name is Room with an aquarium
3 room name is Den's Study
4 room name is Flints House
5 room name is The Iguana Room
6 room name is Terrarium
---->snip
0 ROOM NAME IS Zone Zero
1 ROOM NAME IS Dont use this Room
2 ROOM NAME IS Room with an aquarium
3 ROOM NAME IS Den's Study
4 ROOM NAME IS Flints House
5 ROOM NAME IS Terrarium (note, this one used to be The Iguana Room)
----->snip
i'm sure if i used your code it would be the same. you problem is
elsewhere
Andrew wrote:
>
> >http://www.circlemud.org/~greerga/oasis2.pre.tar.gz
> >
> > genwld.c: delete_room()
> >
> >Have to remove the save list line though.
>
> Thanks all the same, but I'm not going to get anywhere fast just by copying
> your code and putting into the source of my mud. I have narrowed down the
> problem however. If you delete a room, that room is deleted, but so are all
> the ones above it. Eg, if you delete room #5, room 5,6,7,8 etc. are deleted,
> whioch is not what I want. So I assume the problem is copying over the world
> struct to the temp struct... here's the code:
>
> num_of_rooms--;
>
> CREATE(temp, struct room_data, num_of_rooms);
>
> for(i = 0, y = 0; i < num_of_rooms; )
> {
> if (world[i].number != room) {
> temp[y] = world[i];
> i++;
> y++;
> }
> else {
> i++;
> continue;
> }
> }
>
> Does this look to be the source of the problem? Once again, any help would
> be appreciated.
>
> George: I've looked at your delete_room code, and it's very good I'm sure,
> but I like to do things my own way. Hope you understand. Thanks for your
> help anyhow.
>
> Cheers,
>
> ----
> Andrew Ritchie,
> object@alphalink.com.au
>
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--
reply to bill<@>longboys.net(remove the<>)
...spam avoidance policy in effect.
check out www.giftsgalore.com, lots 'o neat stuff there.
Happy New Year
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