On Wed, 6 Jan 1999, Brian K. Finley (IMI, Inc.) wrote: > I'm trying to add level restrictions in my code, all by myself. I'm > using what I learned from adding object damage in quite some time ago. > Sorry, I figured it out... Sorry for bothering the list. I needed t[3] since that was obviously the next in line. However, the first time I used it it was pulling the other t[3] from line2, which was weapon damage message #. The way I coded it now, it auto-adds the 4th variable placeholder and doesn't require it on bootup. Any items saved in that zone all get a placeholder of 0, unless a real value is later stored there. Seems to work so far. Anyways, my apologies again. - brian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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