Automated mulitplaying detection? I wouldn't say it's impossible. If we go back to the basics of a player who has two characters, at any one time, that person will only be keying in commands for one of the characters. Now, if two players were suspected of muliplaying, a watch could be kept on imcoming commands, and although it doesn't prove anything, if commands from both characters are recieved within a certain time limit, i.e. < the time to change windows and type, then you can be reasonably sure that the two characters are separate. Of course if the characters have different IP's then it's a little less conclusive. Yours, DAn > > Someone, a day or so, asked if there was some surefire way of determining > if someone is multiplaying or not. The answer is (well in my opinon) no. > There ARE ways of determining certain types of multiplaying and a couple > of those were mentioned a few months ago when this thread took place > back then. Check the archives for what was talked about back then. > If I remember right, some people felt very strongly about email > registration for the mud. While interesting, it's still too easy > to break even if you disregard all of the free email sites out there. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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