I disagree. I have played a few muds where i have know people who could do that so fast it was near impossible to distinguish that they were multiplaying unless you knew them. Dan Argent wrote: > > Automated mulitplaying detection? > I wouldn't say it's impossible. > If we go back to the basics of a player who has two characters, > at any one time, that person will only be keying in commands for one of > the characters. > Now, if two players were suspected of muliplaying, a watch could be kept > on imcoming commands, and although it doesn't prove anything, if commands > from both characters are recieved within a certain time limit, i.e. < the > time to change windows and type, then you can be reasonably sure that the > two characters are separate. Of course if the characters have different > IP's then it's a little less conclusive. > > Yours, > DAn > > > > > Someone, a day or so, asked if there was some surefire way of determining > > if someone is multiplaying or not. The answer is (well in my opinon) no. > > There ARE ways of determining certain types of multiplaying and a couple > > of those were mentioned a few months ago when this thread took place > > back then. Check the archives for what was talked about back then. > > If I remember right, some people felt very strongly about email > > registration for the mud. While interesting, it's still too easy > > to break even if you disregard all of the free email sites out there. > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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