Coding against multiplaying is almost invariably a losing battle. A thought though.... for the last 5-6 years, I've been near or at the top of the hierachy of some of the largest and most well known muds, and for the life of my, I fail to see what exactly is _wrong_ with multiplaying. We code/build/administer these things to be games, a way and place for all of us to either hide from school, or unwind after a long day of shoveling shit in the fields. Our players come for the same reasons, to simply have fun. If the only way a person can have fun is to play both a mage and a fighter at once, and it doesn't interfere in anyones elses fun, what exactly is the harm?!? Erik Madison ICQ #13940294 www.greyhawk.org fafhrd@greyhawk.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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