If you really wanted people to not multiplay, you'd just write a client that (upon first connection) assigns itself a number (for unique id), and also will not run if it finds a copy of itself already running. If they want to multi, they do it from a different computer altogether, though most don't have that resource, nor dedication to do that.. Heck. The easiest way to stop multiplaying is to charge per char. (Though I suppose that wouldn't be circle-kosher) Anyway.. SUMMARY OF DISCUSSION: Point I: You can't hard code for multiple IP's. Point II: You can't expect people to 'manually' catch it. result: You can't catch all the people all the time. Now figure out something else to worry about... Obcircle to come when I can think of something worth it.... PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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